slx
New Member
Posts: 7
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Post by slx on Apr 7, 2018 16:25:19 GMT
I would like to play Star Wars Alliance with my mouse as a joystick. I was able to do the settings and I can start the game and play with it. BUT I must roll the mouse because it does not keep the direction! I mean, if I want to go up I must pull the mouse... and I reach the end of the mouse pad and I have to pick it up, put it back and pull it again. It makes the game unpalatable, unplayable! Is there any way to set the setting to the mouse behaves like an analog joystick? I mean, if I pull the mouse gently the plane starts to go up slowly and keep this speed but if I pull the mouse harder the plane goes up much faster and keep this speed, too.
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Post by Shaul (Admin) on Apr 8, 2018 5:44:34 GMT
As far as understand your need, you want to create some kind of mouse to joystick translation function. This will be done by writing the right feeder. I would first search for such a feeder (Especially with EvilC) before starting a feeder project.
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slx
New Member
Posts: 7
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Post by slx on Apr 8, 2018 11:12:12 GMT
Thanks for the answer! So, this is not the SW XWA fault! Please, help me because I do not know how to start this thing at all.
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Post by Shaul (Admin) on Apr 8, 2018 12:17:41 GMT
As I wrote, you probably need a "Feeder". Either you write one according to the instructions in the vJoy site or see if EvilC has one for you off the shelf. I cannot help you to write a Feeder, I'm not active here anymore.
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slx
New Member
Posts: 7
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Post by slx on Apr 8, 2018 18:15:50 GMT
Sorry but I'm a noob for this! I tried the vJoy with the Virtual Controller and Mouse-to-Joystick 64-bit... I think these are the feeders. I wasn't able to set the Virtual Controller correctly and the story what I wrote happened with the other one. Thanks for the link. I'll make contact with EvilC.
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slx
New Member
Posts: 7
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Post by slx on Apr 20, 2018 19:07:27 GMT
Sadly, EvilC hasn't read my message, yet! Please, give me some hint to solve this problem!
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Post by Shaul (Admin) on Apr 21, 2018 4:13:27 GMT
You can always learn how to write a feeder. It's all in the vJoy site. It is not rocket engineering if you are fluent with C/C++. However, I'm sure that someone has done that before so I'd start off with Googling for "vJoy Feeder"
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slx
New Member
Posts: 7
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Post by slx on Apr 22, 2018 16:19:30 GMT
You can always learn how to write a feeder. It's all in the vJoy site. It is not rocket engineering if you are fluent with C/C++. However, I'm sure that someone has done that before so I'd start off with Googling for "vJoy Feeder" OK, and thank you!
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slx
New Member
Posts: 7
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Post by slx on May 8, 2018 15:03:34 GMT
I haven't found anything what I can use. I gave up.
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Post by virtual on May 11, 2018 16:27:48 GMT
Quickly gave up. 1) Download Virtual Controller ( sourceforge.net/projects/vjoy-controller/?source=directory). 2) Turn on the devices: Mouse (preferably RawInput), vJoy. 3) Add the following Binds: Mouse Speed X Change => vJoy Axis X InputSet 100% Mouse Speed X Release => vJoy Axis X Release Mouse Speed Y Change => vJoy Axis Y InputSet -100% Mouse Speed Y Release => vJoy Axis Y Release 4) Test controls in the "joy.cpl", "vjoy monitor" and in the game.
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slx
New Member
Posts: 7
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Post by slx on Nov 13, 2018 22:49:52 GMT
Quickly gave up. 1) Download Virtual Controller ( sourceforge.net/projects/vjoy-controller/?source=directory). 2) Turn on the devices: Mouse (preferably RawInput), vJoy. 3) Add the following Binds: Mouse Speed X Change => vJoy Axis X InputSet 100% Mouse Speed X Release => vJoy Axis X Release Mouse Speed Y Change => vJoy Axis Y InputSet -100% Mouse Speed Y Release => vJoy Axis Y Release 4) Test controls in the "joy.cpl", "vjoy monitor" and in the game. Thanks! I haven't tried, yet! But I will do it!
Believe me, I didn't give up easily because I tried the joy emulators since 2010 (or much earlier)... without any luck!
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